0.3.7 Release
GROVE » Devlog
0.3.7 is here, and writing all this out made me realise how many changes I've made! That's exciting!
The main changes this version brings are...
ADDITIONS
- Pickups - There are now items in the game. At the moment they are limited to the Sword and the Gun
- Sword - provides a stacking 20% increase to your attack range.
- Gun - makes your next attack a huge blast across the arena. Use wisely.
- Invisibility Meter - No longer reveal immediately when standing still
- There is now a meter that ticks down whenever you stand still. You will only reveal when that meter is empty.
- Use this grace period to lie in wait for your enemy.
- Moving refills this meter.
- UI - Adding more complex mechanics has forced me at last to add a UI
- HP Bar, that ticks down in chunks depending on how much health you selected.
- Invisibility meter that works as described above.
- Attack Ready sprite to make it clearer when your attack comes off cooldown. This is very much placeholder of a placeholder atm.
CHANGES
- Better environmental effects
- Leaves now consider the player's location when receiving knockback
- Bushes have been remade from the ground up and produce a more subtle, stable effect
- Blood splatter now reacts to the attacking player's position
- Player Sprite - the player is no longer a circular blob.
- Using the excellent PicoCAD, I've modelled a lil model to give players a better sense of their character. I think it's cute!
Roadmap
Thanks to some excellent play testers in my local FGC, I've realised that the game needs a lot of help with accessibility. My main two areas to focus on are Readability and Controls. Following that, I'll work on more Content.
- Readability
- Make the "Attack Ready" effect much clearer
- Add visual indicators to pickups
- Clearer HP bars, with pips or markers to indicate player damage chunks.
- Controls
- The two players, one controller thing is cute but not... fun or comfortable.
- Add multi controller support.
- Test support for 3+ players.
- Content
- More powerups
- Player classes
- More environmental effects
Files
GROVE 0.3.7 101 MB
Aug 10, 2024
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GROVE
You Are Invisible. So Are They. Find Them. Kill Them - A videogame for two players
Status | In development |
Author | truebug |
Genre | Fighting |
Tags | 2D, Prototype, Two Player |
Languages | English |
More posts
- 0.3.8 Release!51 days ago
- GROVE v0.3.5 Release!Apr 21, 2024
- V0.3.3Mar 08, 2024
- Version 0.3.2!Mar 01, 2024
- Playable Demo!Feb 13, 2024
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