0.3.8 Release!


Small but significant changes this time round, mostly relating to readability and making certain mechanics more intuitive.
Da headlines......

  • More readable attack cooldown
    • Meter along the vertical edge of the screen charges up as your attack comes off cooldown
    • A visual effect across around the edges of the screen pings when your attack is ready
    I'm hoping both these changes make it more intuitive to feel out when your attack will come off cooldown and ensure you're ready to attack the second you're able.
  • Improved pickups
    • Range Up now tells you what it does - it wasn't remotely clear what this did before, so this should make it easier for players to understand
    • Guns now grant one ammo per pickup, and displays ammo on the HUD - you can hold up to 3 ammo at once
  • Better grass
    • Grass no longer looks like a green blob. AND it reacts to being cut.
    • I need to figure out Y sorting but please just say it looks nice for now
  • Better HP
    • HP is sorted into "pips" now, so it should be easier to tell how close to death each player is

Controls
There are now two versions of the game available..

1 Controller - Both players share a single controller. Each player holds one side, with thumbs on a stick and fingers on the shoulder buttons.
Move - Stick
Attack - Shoulder Button
Uncloak - Shoulder Trigger

2 Controllers -  Each player has their own controller
Move - Left stick
Attack - X button (Xbox) - Square button - (PS)
Cloak - A button (Xbox) - X button - (PS)

ROADMAP
I see this version as a kind of Stable version. It's a complete and playable game, and there are no issues big enough that they're gnawing at me. I want to keep working on this, but it'll be on larger structural things, rather than the small QoL changes that I've been making up to this point. 

  • Rebuild the combat system.
    • I'd like to add more interaction in the combat, with tweaks to the timings of attacks and things like parries. 
    • This requires reworking almost everything about how my combat works wahoo
  • Changing the scale of the game
    • What does this game feel like with arenas four times the size? With dozens more interactive elements? I wanna find out!
  • More characters/weapons
    • I'd like to build a system that can accommodate different characters and weapons for more varied playstyles.
  • As ever, more stuff!
    • Rocks, trees, shacks, bridges, ice, snow, sand, hills etc etc
    • I wanna cook up more junk to play with!!

Files

Grove 0.3.8 - 2 Controllers.exe 116 MB
79 days ago
Grove 0.3.8 - 1 Controller.exe 116 MB
51 days ago

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