0.3.8 Release!
Small but significant changes this time round, mostly relating to readability and making certain mechanics more intuitive.
Da headlines......
- More readable attack cooldown
- Meter along the vertical edge of the screen charges up as your attack comes off cooldown
- A visual effect across around the edges of the screen pings when your attack is ready
- Improved pickups
- Range Up now tells you what it does - it wasn't remotely clear what this did before, so this should make it easier for players to understand
- Guns now grant one ammo per pickup, and displays ammo on the HUD - you can hold up to 3 ammo at once
- Better grass
- Grass no longer looks like a green blob. AND it reacts to being cut.
- I need to figure out Y sorting but please just say it looks nice for now
- Better HP
- HP is sorted into "pips" now, so it should be easier to tell how close to death each player is
Controls
There are now two versions of the game available..
1 Controller - Both players share a single controller. Each player holds one side, with thumbs on a stick and fingers on the shoulder buttons.
Move - Stick
Attack - Shoulder Button
Uncloak - Shoulder Trigger
2 Controllers - Each player has their own controller
Move - Left stick
Attack - X button (Xbox) - Square button - (PS)
Cloak - A button (Xbox) - X button - (PS)
ROADMAP
I see this version as a kind of Stable version. It's a complete and playable game, and there are no issues big enough that they're gnawing at me. I want to keep working on this, but it'll be on larger structural things, rather than the small QoL changes that I've been making up to this point.
- Rebuild the combat system.
- I'd like to add more interaction in the combat, with tweaks to the timings of attacks and things like parries.
- This requires reworking almost everything about how my combat works wahoo
- Changing the scale of the game
- What does this game feel like with arenas four times the size? With dozens more interactive elements? I wanna find out!
- More characters/weapons
- I'd like to build a system that can accommodate different characters and weapons for more varied playstyles.
- As ever, more stuff!
- Rocks, trees, shacks, bridges, ice, snow, sand, hills etc etc
- I wanna cook up more junk to play with!!
Files
Get GROVE
GROVE
You Are Invisible. So Are They. Find Them. Kill Them - A videogame for two players
Status | In development |
Author | truebug |
Genre | Fighting |
Tags | 2D, Prototype, Two Player |
Languages | English |
More posts
- 0.3.7 ReleaseAug 13, 2024
- GROVE v0.3.5 Release!Apr 21, 2024
- V0.3.3Mar 08, 2024
- Version 0.3.2!Mar 01, 2024
- Playable Demo!Feb 13, 2024
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